James Cavin

James Cavin Writes Feb 7, 2025

Describing your game 101: writing store copy that tells people what they actually care about

Are you human being who sometimes must describe things to other people to convince them to give you money to feed your…

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James Cavin Writes Feb 5, 2025

Can I turn 90-year-old public domain banjo recordings into haunting ambient space music for fun and/or the torment of my enemies?

Did you know that if you take 90-year-old public domain banjo music and then chop it up and slow it down 1000% and…

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James Cavin Writes Jan 30, 2025

Stop wasting your item descriptions!

There's a finite amount of text space in your game. It's a terrible shame to waste any of it. Item descriptions are…

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James Cavin Writes Jan 20, 2025

Making games made me realize that I'm a malformed freak of nature, but at least now I know why none of my shirts fit

– A Tragedy of Seeing With Open Eyes – – – Also Some Rambling Advice about Narrative Delivery Systems – – – – – And…

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James Cavin Writes Jan 15, 2025

Writing Tool Recommendation: The New York Times Dictionary of Misunderstood, Misused, & Mispronounced Words: Words We Know (until Someone Asks Us What They Mean)

In all its rugged splendor.This is a brilliant book, and you should buy it.I was reading Gene Wolfe's Castle of the…

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James Cavin Writes Jan 2, 2025

Branching into Tabletop: Hot Rain Falls on the Boiling City (Sixth Place Winner!)

Out of all my 2024 projects, this was one of the ones that I enjoyed the most.Just for fun, I decided to try narrative…

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James Cavin Writes Dec 30, 2024

Fireball Island: A Master Class in Narrative Design

Has anyone else experienced the master class in narrative design that is Fireball Island: the Curse of Vul-Kar? This…

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James Cavin Writes Dec 6, 2024

I just solved my first ever Sudoku puzzle.

AND I DID IT WITHOUT COFFEE. …And with nothing to help me but an English degree! (It turns out that numbers are just…

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